Three hours of lecture per week. User interface design and human-computer interaction. Examination of alternative design. Tools and methods for design and development. Human- computer interaction. Methods for measuring and evaluating interface quality.
This course covers the design, prototyping, and evaluation of user interfaces to computers which is often called Human-Computer Interaction (HCI). It is loosely based on course CS1 described in the ACM SIGCHI Curricula for Human-Computer Interaction (Association for Computing Machinery, 1992).
HCI covers many topics including:
Human capabilities (e.g., visual and auditory perception, memory, mental models, and interface metaphors);
Interface technology (e.g., input and output devices, interaction styles, and common interface paradigms); and,
Interface design methods (e.g., user-centered design, prototyping, and design principles and rules), and interface evaluation (e.g., software logging, user observation, benchmarks and experiments).
This material is covered through lectures, reading, discussions, homework assignments, and a course project. This course differs from CS 160 primarily in two ways:
There is an emphasis on interfaces for information technology applications; and,
There is less emphasis on programming and system development, although some simple prototyping (for example, in visual basic or using JAVA GUI development tools) may be required. (CS 160 has a big programming project.)