A considerable amount of research has been done in the domain of Tangible User Interfaces, a new approach to HCI which focuses on the physical interaction with computational media. However, it has been difficult to define what tangible user interfaces are, and come to a systematic understanding of possible approaches in designing and evaluating tangible user interfaces. This course will explore the theoretical framework of tangible user interfaces through a series of design examples to compare and contrast. Students will also design and develop experimental tangible user interfaces using physical computing prototyping tools.
The class meets 3 hours per week, 2:00 pm - 3:30 pm on Mondays and Wednesdays. An additional lab hour (time TBD) is provided for students to expand their basic lab exercises. On Mondays, there will be lectures and discussions based on our readings. On Wednesdays, we will do hands-on physical computing exercises with Arduino prototyping boards and various sensors and actuators. There are no prerequisites for the class. While no experience working with electronics is required, basic knowledge in and willingness to learn programming is assumed.